Another game Vampires or Beastmen could be more potential to be the scourages of the game.Īlso having to fight Chaos so often wears me out on that faction so I barely want to play them and do not look forward at all to Game 3 which CA has said will be "all about Chaos" eh. for example some Empire campaigns would be much more interesting facing large Greenskin Waaaghs coming from the south around turn 80 rather than Chaos so giving Grimgor 3x normal AI bonus and Chaos gettings 1/2 bonus would be better. Being able to turn Chaos against other factions first for large sum of money and maybe +2 Chaos corruption in your lands (in addition to the +1 everyone gets when Invasion starts) until Chaos is defeated sounds fun.Īlso for replayability the option to give certain factions extra bonuses. It makes some of the northern start positions in the Old World rather boring when you know from turn 80-140 every campaign majority of battles will be vs Chaos. Although I´m using mods to boost it little more. Plus I think current "relam divided" as Chaos invasion is lore friendly and accurate. The Chaos invasion then will be less issue than to somebody fighting both Norsca and Chaos together while you have more powerful empire.It is not so easy to balance out this properly. But let´s say you are strong enough to subjugate Norsca. And until you get Archeon Everchosen nobody could do it properly.įrom gameplay point of view, you are right. Because these factions usually backstab each other, sub factions starting to kill other subfactions.basically you need one big leader to unite them all and keep them in line. ![]() That´s only thing preventing Chaos from domination. They are constantly waring to prove who is the biggest champ around. In-fighting between these factions makes sense! And so I like how in WH1 i can play from different perspectives. Proving themselves to be worthy ones in the eyes of Gods.Īnd finally we have Daemons of Chaos, who are either humans choosen and granted daemonhood by ruinous powers or just cruatures pulled from Realm of Chaos. We have Warriors of Chaos who are de-facto the top elite guys of these northerners. We have Norsca and other northerners/barbarian tribes who basically worship Chaos powers in their more tribal/animalistic way. We have Beastmen, who are simply mutated men running in big herds around woods and doing midnight ritual stuff. Not long ago we had discussions that Norsca is de-facto faction of Chaos Warriors. ![]() ![]() I'm a novice at Warhammer lore, so cannot say if CA have used lore as a justification for lazy game development, but I do feel the Chaos Invasion could be better implemented.įrom lore perspective setting Norsca against Chaos forces is nonsense. I'm aware of the need to balance lore and gameplay, but I believe gameplay should always triumph. Some extra tools to manage the invasion would be great. However, simply dumping x number of stacks on the player and just saying "be prepared" is lazy. I understand the need for an endgame challenge so the game doesn't become a steamroll. Why can't I bribe the Chaos leaders to attack my friends first, buying me some time but suffering a major relation penalty with my former friends? Wouldn't it be cool if the player could somehow reform the Norsca tribes so they end up opposing Chaos instead of supporting them, so they could act as a buffer zone between Chaos and the player. I think some extra layer of strategy would be welcome here - if the player can possess or raze certain provinces in Norsca or the northeast of the map, the Chaos invasion will be weakened due to a lack of supplies. Nothing you do throughout the game affects the invasion in any meaningful way - all the player can do is build defences and hope Chaos don't dump all their stacks on your cities. By this I mean you know when, where and how Chaos are going to invade. My main gripe is that it's so artificial and predictable. The Chaos Invasion is just a reskinned Realm Divide/Civil War, and I don't think Creative Assembly have got this mechanic right yet. I think Warhammer is a step in the right direction for Total War, however some game design points leave me somewhat dubious.
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